![]() ![]() The quiet bandit thrill of pulling a bandana over your face as you watch potential robbery victims from a hillside. Red Dead 2, at its most open, functions as a Wild West wish fulfillment service. “This entirely coincidental, organic set of events lasted all of five minutes but, in my two hours with Red Dead Redemption 2, they best sum up why I’m excited for it. Mahogany Boy had continued galloping alongside the train - I could have tested whether there was an option to jump back into the saddle, but I wanted to try something else. ![]() The train’s own guards hustled down to meet me as I yanked out twin revolvers - I quickly discovered that there’s a fairly brutal new close combat gut shot move, which came in handy - while the hunters continued firing into the train’s sidings in the hope of catching me between carriages. Two seconds after that, I’d dropped into a boxcar, just as the bounty hunters’ bullets began flying. A press of triangle later, and protagonist Arthur Morgan was up on the saddle, leaping onto a carriage roof. As the engine streaked past and I swung the camera to get a look at my pursuers, a button prompt appeared in the bottom-right corner of the screen: “Jump on train”. ![]() It was a fair cop: I’d recently threatened a passing wagoner, stolen his cart and rode it off a cliff to see what happens (you die). As I took up a trajectory with the train, I heard a shout over the growing noise - bounty hunters sent to collect me, dead not alive. ![]()
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